Ever wonder how the guns in Super Animal Royale function? The advantages and disadvantages to each?
Here's what I like about Super Animal Royale: it's a player versus player system, so cosmetic items. A-Z Animals, an online animal encyclopedia where you can learn about all your favourite animals, and even some you may have never heard of! A-Z animal listings organised alphabetically. A-Z Animals, an online animal encyclopedia where you can learn about all your favourite animals, and even some you may have never heard of!
Why or when you should consider using them? Well, this guide aims to at least help give you a general idea on the strengths, weaknesses, advantages and disadvantages of each; helping you both fight and use each weapon to give a general idea of how to approach each foe in Super Animal Royale.IntroductionWelcome, and thank you for clicking on this guide. Hopefully, with it's help, you will be able to understand how one should think when both fighting and using each weapon in Super Animal Royale.It's important to note, that just because this guide says 'X is good for Y scenario' doesn't mean you can't use a weapon in whatever way you want too. Playing how you wish is part of the fun of a game like this.
The point of this guide is to help players who are new get a general idea on the basic use and advantages each weapon has to offer. This way they can jump into the fray eager to fight like all of us do.Basics of Super Animal RoyaleAlright, let's get started with the basics of Super Animal Royale before we step into the weapons themselves.Health, Avoiding Damage, and Restoring HealthHealth is an important aspect of surviving in Super Animal Royale. At the start of a match, you will have a maximum health amount of 100 HP by default.
As you take damage, or shoot enemies, their max health total will go down; and once your health hits 0, you die (Naturally).But how do you avoid dying? Well, for starters, a good tactic is to utilise the Super Jump Roll. With a simple tap of the Spacebar, one can perform a roll dodge which is useful for avoiding gunfire.But that's not all, if you tap the Spacebar to Super Jump Roll instantly after landing another jump roll, you can gain extra speed and a trail of gold sparkles which let you move faster and farther. Super useful for fleeing or avoiding attacks.However, even if you roll constantly, this doesn't make you invincible. So let's say you accidentally get hit with a few stray bullets and you are now on low health.
That's it, game over; right? Time to wave the white flag and surrender? It's time to hit Q to take a swig of our Health Juice.Whenever you have some stored, you can hit Q to heal HP. As you drink, your health will be restored at a 4.75 HP ratio per 0.5 second. Since your Animal has 100 health by default, this means it takes about 10.5 seconds to restore from 1 hp to 100 hp. It is important to note that while drinking your Health Juice, you are very vulnerable to being attacked.
Because of this, it's best to hide somewhere out of the warzone before you attempt to heal. Your Health Juice canteen can carry up to 200 HP worth of health; and upon death, you drop that canteen for other players to pick up. But this also means when you kill players, you can loot theirs as well.To fill the canteen naturally, you have to pick up Health Juice canisters. Health Juice is found all over the map, and can be found in 3 different sizes: Small (worth 10 HP), Medium (worth 20 HP) and Large (worth 40 hp). It's best to loot as much as you can while you have down time.There are two other sources of healing that will be majorly useful to your Animal. The first one are the Campfires. These are found throughout the map, if your animal is damaged, and stands near them; they will light and begin to heal your animal back some of their health.These Campfires while lit, will heal 4HP per second as long as animals remain near them, and they remain activate for 15 seconds before fizzling out.
It is important to note however that the Campfire will heal any animal who stands within' range, so enemies can take advantage of that healing too if they get in range. While lit, the campfire also can alert enemies to your presence as a lit flame tells players that someone is near; so watch out for grenades flying in to ruin the party.The final method to restore HP is to eat Coconuts which can be found around the palm trees. These can be found all over the island, and heal you for 5 HP when eaten. It's not much, but it can help you survive in those desperate moments so don't ignore them if you need a bit of health. It's instant, unlike the other methods which take time.Restoring health and rolling is fine and all, but wouldn't it be great if there was a way to tank even more damage, luckily there is with Armor. Like Health, Body Armor comes in 3 different levels.
While wearing armor, you get a bar of Armor Health, with each level giving you an additional one (Level 3, gives you 3 bars, 2 gives you 2, etc).While wearing armor, it will tank a blow that normally would have dealt full damage to your Animal. The only exceptions to this rule are the Deagle (knocks off 2 Armor levels instead of 1), the Sniper (knocks off all Armor levels instead of 1), and the Poison Dart Gun (ignores armor). All the other weapons will damage the armor based on tracers hit. This means that rapid fire guns and Shotguns are really good at breaking armor fast.The advantage of armor, is that those are shots that aren't damaging your health pool and instead just breaking your armor, giving you time to react or retaliate against your attacker. Like Health Juice, Armor can be looted from all around the battlefield.But, let's say your armor is broken; what do you do then?
Well, that's when you hit C to use your Super Tape! The Super Tape will repair one damaged block of your armor, making it a super handy tool; and like Armor and Health Juice, can be looted from around the map. You can carry up to 5. However, Tape takes a few seconds to repair, and in the heat of the moment, one must decide if it's a better idea to repair, or just pick up another set of armor. In some circumstances, that is a smarter choice (Ergo: If you have a damaged level 3 set, and there is a fresh one; just pick up the fresh one instead of fixing the damaged one. This conserves resources and is much faster).With all this explained, we can finally move on to the weapons themselves.The Weapons of Super Animal Royale Part 1: Qualities, Bullet Types, MeleeThe Best Defense is a Good OffenseThere are a lot of weapons in Super Animal Royale, and now that you know the basics of health and armor, it's time to talk about the aspect of your main source of damage. Your weapons which come in 3 categories (Melee, Guns, Throwables) and qualities, which effect damage output and so on.Weapon Qualities and Ammo typesThere are 5 different weapon Qualities in Super Animal Royale, each one slightly influences the damage output of the gun.
The difference is usually minor, with better quality having a small damage increase over the other, but it is still something to take into account. The qualities are Common (white), Uncommon (green), Rare (blue), Epic (purple) and Legendary (gold).Common, Uncommon, Rare and Epic quality can be found all over the map; however, Legendary quality items can only be obtained from the Delivery Mole. He pops up twice per game as the Circle of Life shrinks, and gives a special Mole Crate which upon opening, will contain Legendary, and Epic quality weapons, Grenades, Armor, and other goodies.This makes the Delivery Mole a good character to find; but it also means lots of players will fight to get their hands on the goodies that he drops off. The Mole is the only way to get the Minigun and M16, so it can be well worth the struggle to secure the goods offloaded by him; if going after it though, be prepared for a potentially rough and dangerous encounter.Firearm KnowledgeSome things to keep in mind; is that guns in Super Animal Royale suffer from Bullet Spread. If you hold down the attack button or spam it; bullets will go flying in a deviated degrees and sometimes miss the target completely. However, if you click and wait half a second, bullets will generally be more accurate. This can make aiming feel much more consistent and better then praying and spraying.Bullets also have travel time in SAR; meaning it's important to lead your shots.
Instead of shooting directly at the Animal, is usually more beneficial to aim where he is going. Try your hardest to predict the enemies movements; and if fighting someone, move in unpredictable ways to throw off their aim.When a gun is fired, on your screen; it makes noise and also emits a muzzle flash. This may seem minor on your screen, but enemies who do not have a line of sight with you, can hear and see these. If you are in the fog of war, and fire a gun; the muzzle flash will light on the other players screens, giving your position away.
The Silenced Pistol is the one gun in the game who's muzzle flash will not give your position away.Another important thing to keep in mind, is the type of bullets each weapon uses, ammo types include, Little Bullets (Pistol, Silenced Pistol, SMG, Minigun, Thomas Gun), Big Bullets (AK, M16, Magnum, Deagle), Shells (Shotgun, Jag-7), Sniper Rounds (Sniper Rifle), and Poison Darts (Poison Dart Gun). The maximum carrying capacity is as follows:. Small Bullets - 120. Big Bullets - 90. Shells - 30. Sniper Rounds / Poison Darts - 25.The last thing to mention about weapons in Super Animal Royale, is they suffer from Damage Falloff.
Weapons deal max damage at close range, but the further away they get, the less damage you will deal. Due to this, zoning is generally not as viable. The damage totals of this guide will be referring to the base damage if the gun is fired at Point blank, but keep in mind that the further away the target gets, the less damage you deal.MeleeUnlike the other weapon types, your Melee weapon is always equipped. The default one is a Katana, but the Melee weapon has many skins; some droppable, some from special events, so don't worry too much if you see someone wielding a Lightsaber or a Backscratcher, they function the same way. Base Damage: 33 per hit. Clip Size: N/A.
Reload Speed: N/A. Rate of Fire: Medium. Range: Point Blank.The Melee weapon can be pulled out by pushing 3 on your keyboard. While equipped, the Melee weapon makes you run much faster then if you had any gun out.
Making it useful for fleeing, or moving quickly, especially if Rolling.During combat, it can kill anyone without armor in 4 hits, however; it will only damage Armor by 1 bar per hit, meaning if the enemy has Level 3 armor, you'll need to hit them 3 times, just to start actually dealing damage.