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Mega Man X3 is also much more difficult than the other two, although with some practice it's not too bad. One nice thing to see is that Zero is.
Mega Man X3 |
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Also known as: Rockman X3 (JP) Developer: Minakuchi Engineering Publisher: Capcom Platform: SNES Released in JP: December 1, 1995 Released in US: January 1996 Released in EU: May 1996 This game has unused enemies. This game has a notes pageThis game has unused graphics. This game has debugging material. This game has regional differences. This game has a prototype article |
Dr. Doppler, whoever he is, is suddenly bent on world domination! Could Sigma be behind this? (Spoiler: Yes.)
Because Capcom was focusing their efforts on the PlayStation and Saturn at this point, development on X3 was outsourced to Minakuchi Engineering, who had previously worked on the Mega Man games for the Game Boy. Although the game is still good in its own right, many fans say the results show.
Unlike the Mega Man X Collection, Mega Man X Legacy Collection 1 & 2 uses the SNES version of Mega Man X3 instead of the PS1 version like the former did.
- 4Debug Menus
- 5Unused Stuff
- 6Regional Differences
Unused Graphics
This smiley face is used as filler in the intro stage's tileset.
These two tiles are present in Tunnel Rhino's tileset.
Located at $174C80 is unused graphics for X getting stunned. What's odd though is that it's using the armor from X2, and this sprite wasn't used there either (or even present in the X2 game data for that matter).This animation was used in Mega Man X if X was on the ground when Flame Mammoth landed from a jump.
Cx4 Test
This game has the same exact Cx4 test that Mega Man X2 does, and it's even activated the same way. Hold B on controller 2, then turn the game on. It doesn't affect gameplay, it's just a developer's tool.
Oddly enough, continuing to hold B on controller 2 after the test will mute the Capcom logo jingle and cinematic intro music for one loop. This did not happen in Mega Man X2.
Map Editor
Starting at SNES address $03874C is programming for a map editor. Use these Pro Action Replay codes to reach it:
During gameplay, pause the game to enter the game's Map Editor mode. If you hold R while pausing, the text palette will be different (the background and text palettes will sometimes conflict). The controller instructions are as follows:
Input | Controller 1 Function | Controller 2 Function |
---|---|---|
D-Pad | Moves screen. | Move tile cursor. |
A | Toggles the game's sprite layers. | Copies current tile. |
B + D-Pad | Faster cursor speed. | Faster cursor speed. |
Y | Toggles index viewing for tiles(?). | Pastes copied tile. |
L + R + X | Exits the Map Editor. | Cycles through tiles. |
(Source: JLukas)
Debug Menus
Opening Demo
Text index $02.
Object Viewer
Text index $13 and $14. The same object viewer found in other Mega Man games. In this one, only the debug text remains...?
(Source: gedowski)
Unused Stuff
Unused Ganseki Character
This type of Ganseki Carrier isn't used in game. It flies back and forth with a large spike ball and will fire at X/Zero when they're in range. Unlike the other types of Ganseki Carrier that eventually drop what they're holding, this type does not. When you kill it, the spike ball drops to the ground. The ball reflects all shots and damages you, as expected.
Video footage can be seen here from 0:00 to 0:18.
(Source: GoldS)
Unused Wild Tank Behavior
The Wild Tank enemy is digging out of the ground in this screenshot. This type of Wild Tank is initially invisible. When the player comes close enough, the enemy 'digs' upward by 12 pixels, creating a dust cloud. In the final game, all Wild Tanks appear above ground by default.
Video footage can be seen here from 0:18 to 0:36.
Unused Vertical Boss Door
Back of the Mega Man X3 box with the unused door.
An unused set of vertical boss doors can be found above Blast Hornet's boss room. They seem to work as intended, though the graphics either aren't loaded properly or no longer exist.
Video footage can be seen here from 0:37 to 0:57.
The back of the Mega Man X3 box sheds some light on this mystery! At one point, it was indeed possible, or at least planned, to drop in on Blast Hornet via the ceiling. This is rather strange, because nowhere else in Mega Man X3 does the game ever have you drop in from above on a boss.
Vertical boss doors were used in Mega Man X2.
(Source: GoldS)
Test Boss
A very odd boss that's completely unused in the game. It looks like a glitched Ride Armor, though its intended appearance is currently unknown. It drops from the top of the screen until it hits the floor, and then does absolutely nothing else until you destroy it. Despite the fact that it flashes when hit, it has no invulnerability time.
Video footage can be seen here from 0:57 to 1:36.
(Source: GoldS)
HUD Icon
By forcing the selected weapon into an invalid slot, a letter W icon is displayed. Its intended palette is unknown (the colors change if, for example, the game switches control to Zero in the intro stage). For some reason, this also messes up the colors of other objects. It can be seen when playing as X with the PAR code 7E1EE214 by pausing, pressing up or down, then unpausing.
Regional Differences
Title Screen
International |
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In the spirit of the lasttwo games, the international title logo was redesigned. The registered trademark (R) icon was also changed to simply a trademark (TM).
Name Changes
As tradition, the eight Mavericks had their names changed outside of Japan.
Japan | International |
---|---|
Explose Horneck | Blast Hornet |
Frozen Buffalio | Blizzard Buffalo |
Gravity Beedbood | Gravity Beetle |
Acid Seaforce | Toxic Seahorse |
Electro Namazuros | Volt Catfish |
Scissors Shrimper | Crush Crawfish |
Screw Masaider | Tunnel Rhino |
Shining Tigerd | Neon Tiger |
The Mega Man series | |
---|---|
NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man: Dr. Wily's Revenge (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype) |
PlayStation 2 | Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network/Star Force | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Mega Man Zero/ZX | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection Mega Man ZX • Mega Man ZX Advent |
Other | |
iOS/Android | Rockman Xover |
Retrieved from 'https://tcrf.net/index.php?title=Mega_Man_X3_(SNES)&oldid=700519'
Super Nintendo Game (SNES)
Game Rating
Play the role of Mega Man and defeat the Mavericks and restore peace to the world in this action-packed platformer video game - Mega Man X3!
Mega Man X3 is an action-platformer video game released back in 1995 for various gaming consoles including the Super Nintendo Entertainment System (SNES). The game takes place during the 22nd century when humans and robots co-exist peacefully. However, some robots use their abilities to destroy the peace and run amock. The goal of the game is to defeat all the bad robots called the Mavericks and neutralize all their minions and capture the one behind the attacks.
Mega Man X3 is an action-platformer video game released back in 1995 for various gaming consoles including the Super Nintendo Entertainment System (SNES). The game takes place during the 22nd century when humans and robots co-exist peacefully. However, some robots use their abilities to destroy the peace and run amock. The goal of the game is to defeat all the bad robots called the Mavericks and neutralize all their minions and capture the one behind the attacks.
Emulator Controls
←→↑↓ = Directions
Z = A X = B
A = X S = Y
D = L C = R
enter ↵ = Start
space = Select
Related Games
Mega Man X3 is an online SNES game that you can play at Emulator Online. This free Super Nintendo game is the United States of America region version for the USA. Mega Man X3 is a single title from the many platform games, arcade games and mega man games offered for this console. If you enjoyed playing this, then you can find similar games in the snes games category. Mega Man X3 game is from the various retro games on the site, and there are more games like this, including Pokemon Mega Emerald X & Y, Sonic Mania Edition and Zero Saber X3.